窗外的草坪上有两只鹅,一只是褐色的,有着黑色的脖颈和腿以及白色的腹部,另一只也是褐色的,有着黑色的脖颈和腿以及白色的腹部。
他们悠闲地散着步,时不时地吃一些青草,偶尔还会叫两声。
行人从他们身旁不远处走过,但它们连头都不抬。
I think there should be some rules regarding hat can be claimed and hat can't. currently, it is possible to claim around the end portal. Since there are only a limited number of strongholds, it is possible for someone to claim them all and then build boxes around them so that other people can't go visit the end ithout teleporting to a home or someone else.
hello everyone!
Nov. 1st, 2020 is the one-year anniversary of Survival season 7.0, so I decided to host a giveaay to celebrate that. the prize is a \/disguise perk. It's simple to join this giveaay. Reply to the thread ith the information belo and you'll be entered!
Your IGN and your discord name (including the tag)
Your acplishments, favorite parts, or good memories in season 7
Your plans for season 8
make sure to anser all the questions above so that your entry is valid. the giveaay ill end on Nov. 1st at 11:59 pm mSt. the inner ill be chosen randomly.
Good luck everyone :d
It’s hard to believe Survival 7.0 is already almost eight months old. time flies! It’s time for another reset and a ne season to e, so I’m making a mega thread.
ith the 1.12 update introduced in season 7.0 and the ne changes and ideas suggested by the munity, Season 8.0 ill definitely be a season to look forard to!
more Focus on the Resources orlds
better Economy
better pvp
more ays to play
more things to do
this mega thread is a detailed list of changes and ne features suggested by the Survival munity (including myself) that I believe could or should be added for Survival season 8.0.
If you have more ideas or ould like to add to or change some of the suggestions listed here, please leave a ment. Feedbacks from the munity is alays helpful!
belo is a list of the ideas and suggestions. please note that they are suggestions and it is up to the oners and the Admin team to determine hat changes ill be implemented in the ne season.
more Focus on the Resources orlds
Resources orlds are one of the key features that makes Survival unique. Under the current economy, the resources orlds didn’t get the attention they deserve since fishing is the fastest and safest ay to make money, hich can be easily done on the plot. No it’s time to introduce changes and bring the attention back to the resources orlds. Encouraging the explorations in and interactions ith the resources orld ill make the gameplay more interesting and set it apart from the experience on other servers.
making mob drops sellable to \/shop.
this gives motivations to find spaners and to make mob farms in the resources orld. this encourages exploration and petition since the same spaner can be found by multiple people, and mob farms can be found by others too if they aren’t hidden.
price Suggestion:
blaze rod: 60, String: 10, Spider eye: 20, bone: 10, Arro: 10, Rotten flesh: 10.(Spaner mobs)
Ra steak: 50, Leather: 50, Ra porkchop: 50, Ra mutton:50, ool:15, Ra rabbit: 50, Rabbit hide: 50, Rabbit foot: 200, Ra chicken: 10, feather: 5, egg: 1.5 (chickens can be farmed on plots so the prices should be much loer.)
Increase the selling price of ores.
the price for all ores except for diamond and emerald should be doubled (Nether quartz 56, coal 20, Iron 80, Redstone 100, Gold 120, Lapis 120, diamond 400, Emerald 1000). the current prices (Nether quartz 28, coal 10, Iron 40, Redstone 50, Gold 60, Lapis 60, diamond 400, Emerald 1000) are lo for most ores hich makes mining less profitable than other fishing or farming even though it requires more skill. the ne price better reflects the difficulty of getting ores, hich requires finding caves, mining skills, and, in many cases, silk touch tools.
Reduce fishing profit
the prices of all types of fishes should be reduced to a third (cod: 100, Salmon 270, pufferfish 500, tropical Fish 3330) of the current price (cod 300, Salmon 800, pufferfish 1500, tropical Fish 10k). the current price for fish is the same as season 6, but season 6 had purchasable spaners. After the removal of spaners, the speed of money making by fishing is too fast pared to all the other ays and it is basically impossible to not fish and still not fall behind. Fishing also doesn’t require any set up or purchase of tools, since it’s possible to get the best rod possible from fishing. because of that, the price of fish should be reduced.
Reduce farming profit (or keep the profit as it is)
the prices for crops should be reduced as ell, since farming is a very safe ay to make money.
price suggestion: carrot: 1, potato: 1, heat: 3, Nether art: 0.7, pumpkin: 9, melon: 1.6, Sugarcane: 1.5, cocoa bean: 0.7.
(current price: carrot: 1.13, potato: 1.13, heat: 3.5, Nether art: 0.8, pumpkin: 11, melon: 2, Sugarcane: 2.1, cocoa bean: 0.75.)
beetroots should be sellable to shop at 1 each. chorus fruits should be sellable to \/shop at 5 each.
harvest hoes should be able to replant beetroots. Farming ith a harvest hoe on a large farm should make at least slightly more money than fishing, since harvest hoes can only be obtained from treasure keys, and building large farms takes time, effort, and space.
Resources orld Seed change
the map seed for all resources orlds should change once every month. currently, the seed of the overorld changes once every to eeks, and many members of the munity think it’s too often. one month ill allo more exploration of the overorld and better use of hat the orld has to offer. on the other hand, changing the seed of the end ill motivate people to keep exploring the end trying to find more end cities instead of visiting the same ones they found early in the season. this ill also reduce the amount of elytras in the munity, hich makes them more precious and also makes mending enchantment more useful.
more motivations for dragon Fights
dragon fights are unique to Survival and they are like “mini-events” since they happen near the span of the end orld. It takes a long time to grind for the end crystals, so dragon fights should be profitable. making dragon fights profitable ill also make them happen more often, hich brings the munity something interesting to do from time to time.
dragon Eggs can only be picked up by a player if they have placed don at least one of the 4 end crystals.
All players ill receive 1000 as long as they have dealt damage to the dragon.(change to: players ill receive money based on the amount\/percentage of damage they have dealt to the dragon.)
dragon breath can be sold to \/shop at 400 per bottle.(the price is not high, since one dragon needs four crystals hich need 4 ghast tears. Ghasts tears are very hard to get ithout \/fly. the average price for a ghast tear is around 100k.)
*Add an option to trade a dragon egg for a creeper spaner (Note: gun poder can’t be sold to \/shop. Also, the plot mob limit still applies so it on’t span anything if there are too many mobs on a plot.) this can encourage dragon fights and bring more fireorks to the munity.
Ne \/dragon top shos players ho have fought the highest number of dragons\/dealt the highest amount of damage to dragons\/spaned the highest number of dragons.
Add armor stand pedestals displaying top players in dragon stats.
better Economy
one of the issues season 7 and season 6 had as that there eren’t enough ays to spend money. Adding more ays to spend money ill improve the economy in season 8.
purchasable plot Limits and customizations
purchasable plot biome change 10k each time (It’s rarely used so it should charge more.)
purchasable plot name change (10k first time, 20k second time, 40k third time, etc.), so players can ork for the plot name they ant, instead of trying to in a petition of claiming names as early as possible.
purchasable plot beacon limit: 10k for 1 beacon, 20k for 2 beacons, 40k for 3 beacons, 80k for 4 beacons, etc.
purchasable plot heads limit: 20k for every 5 heads.
purchasable plot holoskulls limit: 20k for each holoskull.
purchasable chestshop limit: 1000 for every 5 buying\/selling signs.
purchasable mob limit: 10k for first 5 mobs, 20k for the next 5, 40k for the next 5, etc. Up to 25 mobs per plot.
purchasable Span Eggs (NotE: mobs can't be bred on plots)
Add purchasable mob span eggs to \/shop. they provide nice ays to get pets on plots. price should be 100k each minimum so plot pets remain relatively rare and special. pets should take time and effort to get. there should also be a limit on ho many span eggs a player can buy in total, maybe 10.
purchasable Advertising Slots
Add a ne page of \/shop shoing player oned shops. these slots can be rented at an hourly cost of 50 per hour.
Items purchasable from \/shop
Adding purchasable items to \/shop to help and encourage overorld exploration and pvp. the price of items should be relatively high so people ill try to obtain them in vanilla ays or through trading instead of considering buying them from \/shop as the first or the best option.
Add Enchanted Golden Apples to \/shop at 20k each.
Add fireorks to \/shop at 20k per stack
Add ender pearls to \/shop at 200 each.
1.8 pvp
there have been lots of suggestions of changing the pvp from 1.12 to 1.8 from the munity. Even those ho pvps a lot during this season don’t seem to enjoy 1.12 pvp. Some ideas are:
changing the pvp on the entire server to 1.8 pvp (lag seems to be a concern)
oR
making the pvp Arena similar to the current \/duel arena, hich is on 1.8, and leave the other parts of the server unchanged (but ith the inventory and armors carried instead of the default kits)
Adjusted quests
different from money hich requires grinding farms and selling items, quest points reflect another aspect of the gameplay: persistence. quest tops should be given more recognition so it encourages more players to get on and do quests on a daily basis.
Add armor stand pedestals displaying top players in quest points.
Adjusting quest reards and difficulties
daily quests should be easy to do ith less reard (1.5k each instead of 2k each. 1 quest point each). Some good options are:
collecting a small amount (10-50) of items (easy to obtain) in inventory
Eating a small amount of food (5-20)(easy to obtain)
placing don a type of block for a number of times (2-7)
harvest a small amount of crops (50-100)
eekly quests should be more difficult than daily quests but are not very hard to do (15k each, 5 quest points each)
crafting a certain amount (45-150) of items
catching a certain amount (45-150) of fish
Killing a certain amount (45-150) of mobs
destroying a certain number (200-700) of blocks
taming mobs for a certain number (15-50) of times
trading ith villagers for a certain number of times (30-100)
monthly quests should be challenging and time consuming ith a relatively high reard (60k each, 15 quest points). Some good options are:
Fishing up lots (70-200) of trash
Enchanting lots (70-200) of items
Eating lots (70-200) of valuable or rare food (like golden apple, cooked fish)
Getting many (20-50) kills in pvp
breeding mobs many (70-200) times
*destroying spaners (20-50) times
Ne Achievement System
Adding ne Achievements server-ide and season ide hich can serve as nice collectibles and tutorials. For example:
“claiming a plot”
“Visiting the overorld”
“obtaining an Elytra”
“breeding a mob”
“Killing the Ender dragon”
Ne elytra event
Similar to boss Event, it happens in a separate arena ith default kits for everyone. In the event, Everyone ill be given an elytra and 2 stacks of rockets. there are floating islands containing treasure chests ith points in them. the first to collect all points ill be the inner of the event and ill get event reards.
changes to Kits and Rank Abilities
1.12 update introduced many ne features so it's time to adjust some of the rank abilities.
An Ability for bedrock rank or higher: mending doesn’t cost xp
A ne ability for emerald rank or higher (to pensate the loss of \/fly in the resources orld)
the ability to move quickly in ater in the overorld
or
A \/heal mand to remove all negative potion effects (poison, mining fatigue, etc.) hich only orks in resources orld.
or
the temporary potion effect mand: Getting Speed II, Strength II, fire resistance, ater breathing, and\/or night vision for 30 seconds. this mand can only be used once per 6 hours and only orks in the resources orld.
Kit Food
5 mushroom ste every 10 minutes (Not stackable so people only use it for food instead of trying to save it up).
better Starting Kit
Add 2 stacks of ender pearls and a saddle to the starting kit so that people have more ays to travel farther in the resources orlds at the beginning of the game hen elytras aren’t available.
other changes
Updated tutorial
An updated arp tutorial ith detailed information on the gameplay. It should also clearly point out the resource orlds reset daily and are not good places to build a base in.
disable auto fishing farms
*Adding restrictions on ho long people can keep fishing ithout moving around (at least pressing one of the arro keys)
5% of the in ill be taken aay for all coin flips.
Adding biggest \/cf inners and losers
Adding crop top, mob top, mining top stats and mands
Increase the price of heads to 50k each instead of 25k.
that’s it for no, but e can alays add more! If you have more ideas or ould like to add to or change some of the suggestions listed here, please leave a ment. Feedbacks from the munity is alays helpful!
(Format credits to Kierenboal)
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